


Updated the AIGuide for script action Attack TargetType (0,n).Added version number to application title text.Skipped across list duplicate ID check for AITrigger IDs as vanilla TS has such.TS config file fix of veteran level and removed unused AITrigger condition choices.YR config file updated with Ares script action additions of IDs from 65 to 70 (by E1 Elite).Script action types from config file is now parsed based on its ID instead of its array index.AITrigger UI fields re-ordered for better readability.Double click on boolean fields to toggle their values.Script action's UI number field's max value raised to 6-digits.Added columns showing Side, Tech Level, Easy, Medium and Hard to Trigger Types tab.Added columns showing House, Max and Priority to Team Types tab.Increased screen real estate by broadening form width.Columns except for the Name column have fixed width.Added Initial Weight column to TriggerTypes tab.Added IsBaseDefense column to TeamTypes tab.Removed House column from TeamTypes tab as it is not all that useful.Default width of left panel columns made compatible with both 100% and 125% DPI scaling.Fixed width for column's attributes removed.Re-arranged and text aligned for the sort columns.To understand how these are used it is best to read the included AI Guide and to study RA2's or TS's AI. Trigger: Describes under which circumstances a Team will be created (triggered).Team: Combines Task Force and Script with some additional behavioral flags.Script: This describes the actions a Task Force will undertake to complete its mission.Task Force: This is your group of units.The AI is relatively simple to design and consists of four basic building blocks: The AI configuration file describes a set of rules that trigger the computer to build groups of units that behave according to a script. To use it you have to extract the rules.ini and ai.ini files first. This is a program to edit the AI of the Red Alert 2 and Tiberian Sun computer games.
